Saturday, December 31, 2011

Comics! Teen Titans #4


Teen Titans #4

story by Scott Lobdell
pencils by Brett Booth
inks by Norm Rapmund

The Comic
There are a few kinks here and there, but otherwise it is a serviceable issue that takes us to what you thought was gonna happen in the beginning of the issue.

What I like about this comic is that you can start from here and get pretty well caught up to date with who everyone is. But, outside of a fight scene and some moving of the characters, this comic feels like it took some baby steps but got the characters where they need to be. For example, we are going to have to figure out how Red Robin has a pent house in the city that also serves has  a cottage in the arctic. Future issues I suppose.

When Superboy first appeared in this issue, I really thought he was Red Robin at first. After I got that figured out, the read was much smoother. Doesn't help that Superboy was wearing the same style of clothes and similar hairstyle.

This is the first issue of Teen Titans I have some slight disappointment for. I still don't know what Superboy is supposed to be, is he evil? Warped? Suffering from human envy? He is working for N.O.W.H.E.R.E. and that's about all I know. And I'm even reading his main series.

On the other hand, I love Kid Flash. He says he just woke up with his powers and no memory, and I'll run with it for a bit. He has moments that remind me of his former Impulse days from the old DC universe, and I'm glad to see that has been kept in tack here. Kid Flash's ability to create make shift costumes should be a new super ability.

The Cover
Good: Reflects the story inside the comic. The art team for the interior double as the cover artists.
Bad: The colors are throwing me off a little. I understand the balloons, fireworks and everything else for the New Year's celebration setting, but it just feels odd and out of place. It didn't bring that "wow" moment when I saw it on the shelf.

Grades
Words: 7/10 - Just felt like filler with a couple of good moments.
Pictures: 8/10
Recommend: Skippable. Let's see how the next issue takes it.
Buy Next Issue: Yep.

Previous Issues
Three Issue Trial
Teen Titans #3
Teen Titans #2
Teen Titans #1

Thursday, December 29, 2011

Comics! Teenage Mutant Ninja Turtles #5

Teenage Mutant Ninja Turtles #5


Story: Kevin Eastman & Tom Waltz
Script: Tom Waltz
Art: Dan Duncan (New York City) & Mateus Santolouco (Feudal Japan)

The Comic
Wow. I thought at first it would just be a boring story and maybe the first issue that I didn't like. Wrong. This is the "origin" story for the turtles. And by "origin" I mean how they got so good at their ninja fighting skills.

The comic takes it time between two different settings. One is modern day New York where the turtles are training with Raphael and catching up on events. In the second part, we are presented with a tail from Feudal Japan featuring the names of some more familiar characters from the turtles' past.

Since I haven't read the Raphael one shot, this is the first time seeing another artist in the book. While Mateus doesn't draw the turtles directly, he does have the same spirit and slightly different style that sets his work apart in more of a way than the story does. While Duncan's work uses more white space in defining the panels and doesn't have much overlap with them, Mateus' does this blending and overlapping of the panels that works well.

The story is more focused on the Splinter side of things, which I honestly thought would be boring at first, but turns out I was wrong. As for the development that happens at the end, I would say that if you are willing to believe that Turtles can mutate and talk and grow teeth, then the explanation for their ninja skills will make sense as well.

The Cover
Good: It is an excellent way to show that Splinter will take the lead with the story, and shows the Turtles in the back ground that works well.
Bad: There are multiple covers for this issue. The cover I got was nice, but I need to get the other cover to get the full picture. However, the third cover only tells a little bit of the story that is shown at the end of the issue, but is still nice. Snow turtles!


Grades
Words: 10/10
Pictures: 10/10 for both artists. Distinct enough to be different, but alike enough not to jar the reader and mess with the flow of art.
Recommend: Highly do. Nice placement of a one shot story that works well by itself in the series.
Buy Next Issue: Gimme more, more, more!

Previous Issues
Teenage Mutant Ninja Turtles #4
Three Issue Trial

Wednesday, December 28, 2011

Comics! Batman #4

Batman #4

Scott Snyder: writer
Greg Capullo: pencils
Jonathan Glapion: inks

The Comic
Bruce Wayne: Boy Detective. Yeah, kind of cheesy, but this issue makes it work.

That blast from last issue that made it seem like Batman was a goner? Nope. He does survive, as expected, but with a twist. Instead of just seeing him swing away from the danger like what I expect to see from some other Bat-books, we are treated to a three page ride as Batman tries to dodge the blast and the fall out from it. Nice.

We get a little further into the Court of Owls as Dick Grayson tries to do a mini intervention on Bruce and how he gets obsessed with cases. Bruce then goes into the story about how he could thought his parents death were something bigger than just a mugger attacking his parents randomly. So he heard about the Court of Owls and found nothing but rooms of dust.

The artwork is going blow for blow with the story. The flashback is told wonderfully. The art takes on this shadow heavy, kinda out of focus work that you would think how a flashback would appear in your head.

This story reminds me of the old Azrael in a way. You have this crazy cult that has a master assassin. The cult has been around for ages, but you've never heard about it before. Don't do wrong against the cult, or else they will send their messenger, the assassin, over to you and take you down.

I'm loving it, and I'm intrigued to see more each month.

The Cover
Good: I like the perspective we get with the city of Gotham and Batman both within the outline of the Court of Owls. The colors work well and make the whole cover work well for me.
Bad: The logo takes away from what the cover is saying about the story. I understand that it has to be there, and you can see in the picture above how well the art works without the logo.

Grades
Words: 10/10
Pictures: 10/10
Recommend: Hell to the yea. There is enough here that new readers can pick up on if this is the first issue they give a try to, but it is best to enjoy from issue #1.
Buy Next Issue: The money is in my pocket waiting to be spent.

Previous Issues:
Three Issue Trial
Batman #3
Batman #2
Batman #1

Comics! Wonder Woman #4

Wonder Woman #4

Brian Azzarello: writer
Cliff Chiang: artist &cover

The Comic
This comic takes a moment to try and relax from the story, to take some time to enjoy some character development, and then throws it all in the wringer and advances the story tenfold from before.

All the characters take a time out to see the fall out of their actions and their secrets that have been held for so long. Wonder Woman loses herself in a concert, but it isn't long before her new "family" cries for her attention again.

Meanwhile, back on Paradise Island, Hippolyta asks Hera for forgiveness for sleeping with Zeus. Hera will have none of it. The reader finds out what happens to Hippolyta and the women on the island at the same time that Wonder Woman does when she returns to the island to ask for Hippolyta's forgiveness for storming off the island in the previous issue. The ladies are snakes, and Hippolyta looks like she has been turned into stone or clay. I say either because its not explicit, and clay is the more ironic thing to turn Hippolyta into.

The dark skinned man from issue one appears again to speak with his brother War. He tries forming an alliance of some sort and to inform War that Zeus is missing. War wants nothing to do with it and decides to lay down for a nap. War's final words are to say that the world will be ruled by war. That it is inevitable. To give you perspective, he does this while walking through a war zone.

I'm enjoying it. We get what I thought would be a time out issue to focus on other moments, but instead we get something that brings as much action as any other issue.

While knowing something about Greek mythology will help with the story, there is enough in this comic to tell you about the characters and their actions that reflects the personalities of the gods and monsters in this book. This is Wonder Woman in a horror/Greek story that is just hitting the right notes left and right.

Cover Art
Good: The simple use of colors. The trail of blood with Wonder Woman in the stream. Clearly defining who the character is that is the villain of this story. I'm glad that the art did not get overlapped by title and credits.
Bad: Nothing. This is a great cover.

Grades
Words: 10/10
Pictures: 10/10
Recommend: If this is the first Wonder Woman comic you pick up and expect to see Wonder Woman fighting, then you will be disappointed. Otherwise, it is good stuff.
Buy Next Issue: Game. Set. Match.

Previous Issues:
Three Issue Trial
Wonder Woman #3
Wonder Woman #2
Wonder Woman #1



Comics! Red Hood and the Outlaws #4

Red Hood and the Outlaws #4

Written by Scott Lobdell
Art by Kenneth Rocafort

So both the main villains seem to have this deal where they need to explain themselves to the "heroes" about their motivations for fighting them. Seems rather cliched, but I'm willing to overlook that.

This book continues to surprise me in some good ways and in some bad ways.

Let's start with the artwork. There seems to be this need for the artist to present us with some weirdly shaped panels. I can go with it as long as the panels do what they are supposed to do when guiding a reader's eyes and focus on the page. There is a good example of this in the beginning where three hits are made by Red Hood against a couple of people in a bar fight that guide the eyes well and lead you to follow the story. There is another example where Starfire is floating along and gets attacked out of nowhere. The panels when she gets hit really jars the eyes and gives you the feel for how the character didn't expect that to happen as well. These are two excellent examples that I can go with.

The last few pages is where things get difficult. They are a couple of action sequences that have tilted panels, lots of use of white space on the page, panels bleeding into each other, and other minor ticks of mine that take away from the use of the panels from earlier in the book. This all leads up to the final one page spread teaser for the next issue that serves well. I think where part of this fails for me is that the artist could have used a couple of two page spreads with a little finesse that would have pulled off the scene they were creating. I think the ads that broke the pages up really held back some good opportunities for the art to show off more of a storytelling technique.

What I am continuing to enjoy out of this series is the same that I enjoy out of the Teen Titans comic that Lobdell is writing: characterization. Each character gets name checked through the issue, various clues and moments are given to help you understand their motivation. These characters continue to learn about each other in the same way that we are learning about them: slowly but surely.

We get some advancement on the main story, get a big leap forward for Starfire's side story and the issue with the cop from issue #1 gets put into the story. I'm still being surprised by how much I am enjoying this series.

Cover Art
Good: Artwork done by the same people who do the interiors - gives you a sample of what's inside.
Bad: This is tries to take a scene from the interior, but neither Red Hood nor Arsenal are involved with the fight with Crux. Typical female pose that would be difficult for a female to pull off in the middle of a fight. Have an almost weird monster butt shot in it but gets cut off. Red Hood almost looks like he would get hit by the energy circles/lines/whatever but is actually in front of them? Would have sworn he looks like he should be behind them.

Grade
Words: 9/10
Pictures: 7/10 - An improvement for me in using the tilted paneling to your advantage, but then not continuing through with it. Baby Steps to better art, Baby Steps to better art.
Recommend: Yes. If this was your first time reading it, you might have to read it twice to see what is going on with this Untitled thing, but you can still work well with it.
Buy Next Issue: Sold!

Previous Issues
Three Issue Trial
Red Hood and the Outlaws #3
Red Hood and the Outlaws #2
Red Hood and the Outlaws #1


Thursday, December 22, 2011

Comics! Nightwing #4

Nightwing #4

Writer: Kyle Higgins
Artist: Trevor McCarthy

The Comic
Holy artist change, Batman!

Very cartoony. Seriously, Batgirl, the special guest star, has legs longer than her whole upper torso. Seriously.

The art is very dark, and at times it is difficult to understand what is going on. The two female characters featured in this issue look exactly the same. If one didn't acknowledge the other by name then there is no way I could tell them apart. Oh, and one has a ponytail.

This issue plays as a way to catch up the reader to what has happened in the first three issues by bringing in the special guest star. This works well until the end which just throws me for a loop even more, and I've read the first three issues.

I said I was done last issue, but then I saw that Batgirl was in this issue and I wanted to see how she was handled outside of her own title. She is much more formidable in this comic than her own comic, and apparently a little more flexible.

I'm sorry, I can't say much more. Everything with this book is just not for me.

The Cover
Can you tell who the evil Nightwing is supposed to be? If you are going to have two different Nightwings on the cover and want to distinguish who is good and evil by their eyes, make sure that you can see both sets of eyes, or how else do you think I can tell who is evil? Just by the red eyes?

Grades
Words: 5/10
Pictures: 4/10
Recommend: If you want to give it a try, it is a good enough issue that catches you up to speed and lets you know if you like it or not.
Buy Next Issue: Not I.

Previous Issues
Three Issue Trial
Nightwing #3
Nightwing #2
Nightwing #1

Comics! Justice League #4

Justice League #4

Geoff Johns: writer
Jim Lee: penciller
Scott Williams: inker

The Comic
First up: More of Cyborg becoming Cyborg. I predict that he will have a moment in the final battle where his suit starts to do something to help them all and he doesn't know what is going on. If there was more to his character besides being an emo football star with daddy issues, then maybe I would care.

Second focus: Hello hero mis-characterization! You know how bad ass Aquaman was at the end of last issue? Green Lantern made a few cracks about him and wondering if he was really real or a Conan sketch. But after moving on past that, Aquaman pulled the same stunt in his own comic and made a bad ass move that felt like it had more payoff in this comic and more deserving than it did in his own comic. It wasn't the art that made the difference, it was the tremendous sense of confidence that Aquaman has around the League than he does on his own.

And I'm going to go with the idea that Wonder Woman in this book is miles apart and has nothing to do with the main Wonder Woman title and the Wonder Woman that appears in that comic. And if I stick with that, then the characterization that is going on in the previous issue carries on in this one.

Green Lantern comes off as an ass. Which is exactly what he is in his own comic. I find it funny that I can totally hear Ryan Reynolds delivering the same lines that Lantern says in this comic, GL just has the attitude that makes sense with that voice.

And if this is the attitude for the new Superman, I'm digging it. He's not the Boy Scout that he was in the previous universe, but sounds more like Superboy - barely above a teenager with some occasional wisdom but a lot to learn in this new world.

Third focus: Darkseid. I'm glad that much time wasn't spent on the creatures they've been fighting since issue one was causing them much trouble in this issue. Instead, we get the entrance to Darkseid, this arc's Big Bad. By the looks of the size differences of the characters when Darkseid appears, he's going to be about 30 feet tall. If he ends up being less, I'm going with the idea that he can change his size at will as a part of his super powers.

In most stories you would know something about the villain by about midway through the story. You would at least know what they want, or in cases of a mystery story, what they did. This series is going for six issues in its first arc, and in issue 4 is when we get the small intro to the Big Bad. So for the overall story, its kinda late into the game. For this individual comic, we are left with cliffhanger, but one that really felt cut off mid panel.

This comic feels of fluff, with some good character moments. It is taking too long to tell a story in a decompressed fashion that could easily be told in half the time. There are other ways to show off some art while still telling a good story, and Johns can do this, but I'm not seeing it here.

Its still entertaining, even if it is fluff for now.

The Cover
Definitely not a reflection of the story on the inside. This is just a character posing shot. And this is the flagship title? While it looks good, it is clearly not representation of the comic itself. Unless you think of the comic as fluff.

Grades
Words: 7/10
Pictures: 8/10
Recommend: Only for beginners if you have been here since the beginning, or if you plan on buying the next issue. For Jim Lee fans and Johns fans, it will bring some entertainment, but don't read other DC books that aren't written by Johns.
Buy Next Issue: To see the next panel that is missing from this end of this issue, yes.

Previous Issues:
Three Issue Trial
Justice League #3
Justice League #2
Justice League #1

Tuesday, December 20, 2011

Comics! Batman and Robin #4

Batman and Robin #4

Peter J. Tomasi: writer
Patrick Gleason: penciller
Mick Gray: inker

The Comic
Yes, I will praise this book because it is awesome. It continues to be playing at such a character level with Damian that it defies words. So I'll show you.

See a five page preview of the comic over at Comic Book Resources by clicking here.

If you don't like that preview, and the words sound hollow or the art just isn't doing it for you, then this book isn't for you. If you do enjoy it, then you are right here with me in stating how awesome this book is.

Tomasi also writes Green Lantern Corps, which I really didn't enjoy. Corps dealt with a large group of people while Batman & Robin chooses to focus instead on a couple of characters. I think that is where the writing for Tomasi works best, when dealing with a few characters and letting them shine.

The art has been consistently great. I love Gleason's work and the continued work with lights and shadows, especially in that preview of the cave scene, are exactly what I expect out of a great comic.

Damian did take up naming the dog this issue. Forget Ace the Bathound, we have Titus taking up residence in the cave. I am just waiting for that moment when Titus comes out of nowhere and saves Damian or helps Damian to see that not all is bad in the world. I would hope it doesn't happen when Titus perishes in some fashion, but I wouldn't be surprised if the story took that turn. You can see Damian's growing affection happening with the dog that humanizes Damian in a good way.

Let's hope it stays that way. The more the focus is on trying to fit the square peg that is Damian's personality into the circle that is a normal 10 year old boy's life, the better this comic shines.

Grades
Words: 10/10
Pictures: 10/10
Recommend: New readers would have a great jumping on point without missing much of the overall arc.
Buy Next Issue: Done and done.

Previous Issues:
Three Issue Trial
Batman and Robin #3
Batman and Robin #2
Batman and Robin #1

Comics! Superboy #4

Superboy #4

Scott Lobdell - writer
R. B. Silva - penciller
Rob Lean - inker

The Comic
I am left confused by this issue. First we toss out the people who have been in charge of Superboy and the mystery behind them still left dangling, and we have them replaced with a Nick Fury like character (including futuristic eye patch!). This new boss tells Superboy to go out on the town, that he no longer has to stay at the lab and he is free to go.

Superboy then goes out and meets up with the Pulp Fiction wanna-be couple who are causing chaos around town. From this encounter, Superboy learns that he wants to help N.O.W.H.E.R.E. and their fight against the Teen Titans. Superboy's first stop is to meet up with Wonder Girl, which will be shown in Teen Titans #4, but the next issue of Superboy will focus on what happens before that meeting.

Confused? I am. This issue feels like a reset of everything done so far, and considering that this is issue #4, that's not too good. I don't see the point of it. And considering that this book is supposed to feature the same big bad as Teen Titans has, there is a lot of explaining that needs to be done.

Let's say this was issue #10 and a new writer was coming on board. This book looks great then. Wrap up the previous story lines, hammer out a personality for Superboy that can be interesting to work with the next couple of issues, and get some direction with this comic. But this isn't issue #10, its #4 and it has the same writer who relaunched the character.

Maybe that's why I feel so dizzy after reading the issue. To give it the benefit of the doubt, I read it again while thinking that this was a restart and how someone who is picking up Superboy for the first time would feel. There may be some confusion in the beginning, but overall this would be rather enjoyable. We get a complete story and it is one that is a good, not great, introduction to the character.

Either way, it will be interesting to see where the story goes from here. Which was not how I felt about this book at the end of issue #3.

Grades
Words: 7/10
Pictures: 7/10
Recommend: For new readers, yes. For old readers of the book, come into it with a blank slate.
Buy Next Issue: Since it will be the sequel to this issue, but the prequel to Superboy's next adventure in Teen Titans, then sure, why not.

Previous Issues
Three Issue Trial
Superboy #3
Superboy #2
Superboy #1

Comics! Batwoman #4

Batwoman #4

J.H. Williams III: co-writer & artist
W. Haden Blackman: co-writer

The Comic
I didn't realize it until the end of the issue that all the ads were put in the back of the comic. Nice touch, because the story seemed to flow much, much better without those ads.

Just as Batman predicted in the beginning of the series, that sidekicks could be dangerous to have, we see the fall out from that prediction. As a way to prove how inexperienced Flamebird is, she gets taken down by one of the monster creatures in a matter of seconds. Then one of the shadow agents finds her and Flamebird asks for Kate Kane, the Batwoman, when she is told that she is close to death.

Then we get some Batwoman as a detective scenes where she is investigating more of the water woman and what her origin might be. The agents discuss that they believe they have unmasked Kate Kane as Batwoman and its going to help in bringing down Batman eventually.

Here is one thing that bugs me so much about the premise behind the agency and what they are doing: I can't take them seriously. At all. In just about every other Bat-book or book that a Bat-character appears in, it almost seems like common knowledge about who each character is under the mask. So why is it so difficult for this agency to find out who each character is under the mask?

Moving that aside, this comic doesn't seem like it will ever be accessible for new readers. You will need to read the previous issues to get what is going on. It is half the story's fault, and it is half the art's fault. While the art is gorgeous and great to look at, it just isn't going to be something that I would say new readers could jump into at any random issue.

So taking it at this approach, I'm liking it wonderfully for the art. The story is okay, it just needs to work out the kinks.

Grades
Words: 7/10
Pictures: 10/10
Recommend: Old readers yes, new readers no.
Buy Next Issue: I am liking the art, I shall stay around.

Previous Issues
Three Issue Trial
Batwoman #3
Batwoman #2
Batwoman #1

Sunday, December 18, 2011

Comics! The Ray #1

The Ray #1

Writers: Jimmy Palmiotti & Justin Gray
Penciller: Jamal Igle
Inker: Rich Perrotta

The Comic
So DC decided to show some preview pages for The Ray limited series as a way to entice readers to get the comic. It worked on me.

Going off the premise of ridiculous and random, we get the hero's origin story, get him overcoming the basic controls of his power, get to know the supporting cast, and get a set up for the first villain. This book gets the premise under way, and has me more entertained in this first book than most of the other DC books that restarted a few months ago.

I don't know why DC didn't include this book in the new 52, but I am entirely thankful that they didn't. I wasn't a fan of the character before the relaunch so I wasn't going to be picking up his title. The only thing that really inspired me to get it was looking at the preview given in the other books.

Honestly, this is the thing that I go for in comics that had me loving every minute of it. I got to know a character that was completely unfamiliar to me. No previous history of the character is needed. You can come into this fresh as can be and you are set.

I was a fan of the Jonah Hex series from years ago that Palmiotti and Gray wrote, and I'm glad that they are writing this comic. They use a wide variety of characters from different ethnic backgrounds but write it in such as way as to show their personality in a very genuine light that isn't stereotypical. I love it when writers do that.

The artwork is really good. The artist gets the chance to draw gigantic, telepathic jelly fish, and Igle pulls it off great.

Seriously, this is the good stuff to give people. Unless this series takes a nose dive the next issue, consider my money spent on all four issues.

Grades:
Words: 10/10
Pictures: 10/10
Recommend: Hell to the yes. Its only four issues long, and it is off to a great start.
Buy Next Issue: Sold!

Thursday, December 15, 2011

Comics! Batgirl #4

Batgirl #4

Gail Simone: writer
Ardian Syaf: penciller
Vicente Cifuentes: inker

The Comic
So was Barbara ever Oracle? I really can't tell from this book. This question comes from a moment when the villains talk about having an App for detecting Batman in Gotham. Wouldn't that be something that Oracle would have access to and put a stop to?

And the Batgirl has a House, MD moment while rescuing some people and figures out how to take down the Mirror. And does so in an old, abandoned circus. In the house of mirrors part. By doing to the villain what he does to his victims.

We got the dance around the elephant again this issue. This was done in a throwaway line that the miracle for her walking took place in South Africa. Then we dance away. In the same discovery we also learn that Batgirl's roommate is a total stranger to her.

Which again begs the question, was she even Oracle in this new universe? Oracle, the computer hacker. Oracle, the smart, calculating persona of Barbara. From this issue, I am really beginning to doubt it.

Barbara does get a big resolution to one plot line - trying to overcome her fear of being Batgirl again. But now I don't get why this didn't happen the last issue. The villain literally had a few panels last issue and then we focus on other situations and new plot lines, and then this issue resolves some of the major ones that could have been taken care of last issue.

There just seem to be some off things going on with this book. The comic reminds me a little of the TV show Lost. You get this sense that something much bigger is going on, but it will only drop hints about characters and hints about the story line and there is this whole air of mystery about everything with a million questions but almost no definitive answers. Throw that feeling in with that cliffhanger of an ending with a character appearance that comes out of left field. Mix it all up. Then try and decide what to feel for this comic.

I wish there was an app for that like the find Batman app the villains had in this issue.

Grades
Words: 6/10
Pictures: 7/10
Recommend: Blah. Blah blah. Not really.
Buy Next Issue: Trending downward, but I gotta see if anything happens with that cliffhanger. The carrot is being dangled in front of my face, but I am beginning to see that it might not be as fresh as I thought it was going to be.

Previous Issues
Three Issue Trial
Batgirl #3
Batgirl #2
Batgirl #1

Comics! Green Lantern #4

Green Lantern #4

Writer: Geoff Johns
Pencils: Doug Mahnke
Inks: Christian Alamy & Keith Champagne

The Comic
If you don't think about the illogical nature of the first five pages, the rest of the story has some awesomeness about it that is well worth reading.

This issue is focused on Sinestro and him confronting the people of Korugar that he more or less ruled over. We get to see Hal Jordan decide that he would want to see Carol one last time if he were dying. Then we get a really bad cliffhanger that will be as easy to resolve in the first few pages of the next issue like last issue's cliffhanger was easily handled in this issue.

One thing that threw me off in the beginning of this issue was that Sinestro was easily captured. Very easily. He wasn't knocked unconscious or anything, the Sinestro Corps members just grabbed him and the next thing you know Sinestro is being tortured. The Corps even make a point later on in the issue to say that they should keep inflicting pain on him so he doesn't have time to think about constructing anything. Yet they just grabbed him in the beginning of the issue?

Cue Jordan doing something stupid. Cue Sinestro getting thrown into a jail cell with some inhabitants of Korudar who are less than pleased to see Sinestro. Through the conversation though, Sinestro apologizes for what he did. Big moment for him.

Jordan then tells Sinestro to make rings for everyone in the cell with him and then maybe they could put up a fight and free themselves. Sinestro does. Then we get our "cliffhanger." All the new Green Lanterns with their Sinestro controlled rings decide to attack Sinestro. Because that will work. Yea. And it makes sense. Not.

They are choosing to attack the person who made a ring for them and they think that if they try to kill him, it will work?

Johns is usually good at providing a decent cliffhanger, but the past couple cliffhangers have felt empty with no tension or concern for the character who is in harm's way not being able to get out of the situation.

Mahnke does delivery another excellent, consistent issue with art duties. I loved the use of the dark tones to the second half of the issue. Mahnke knows how to draw some scary aliens in the Sinestro Corps.

Grades
Words: 6/10
Pictures: 8/10
Recommend: See previous Green Lantern entries for recommendation information.
Buy Next Issue: Doing it while hoping for a bounce back from this issue.

Previous Issues
Three Issue Trial
Green Lantern #3
Green Lantern #2
Green Lantern #1

Comics! Teenage Mutant Ninja Turtles #4


Teenage Mutant Ninja Turtles #4

Story: Kevin Eastman & Tom Waltz
Script: Tom Waltz
Layouts: Kevin Eastman
Art: Dan Duncan

The Comic
Hello, Turtles #4!

Sorry for the delay. My comic shop ran out of this comic before I could grab it from the shelves. You would think that its good or something. Heh.

I was surprised by this comic. It might be because I'm used to an industry that builds a story for a trade, but I honestly didn't see this comic concluding the first storyline in 4 issues. But I am entirely thankful for it. We have a resolution to a major storyline that was introduced in the first issue and now we are moving on to the bigger picture for the series.

One of the questions that are still up in the air is the whereabouts of April. So far she has only been shown in flashbacks and it makes me wonder what she is doing present day. Investigating the urban myth of the turtles maybe? I don't know, but I am excited to find out next issue.

What this issue establishes is that Raphael is truly different from his brothers. He has this rage that can be justified and you can tell will lead to future conflicts and issues. He's been the one turtles that has been separated from the pact, and that is sure to cause anxiety issues and more as he tries to integrate himself into the lifestyle the turtles have.

I liked how they flashed to the past and showed that Splinter had all the answers. The turtles didn't seem to talk much and when they did, it was left very short. That's a smart move considering the fact that they just mutated and Splinter was the only one who showed some sense of self awareness before being mutated.

Fundamentally, this comic has kept the consistency in storytelling and artwork that makes me glad to be purchasing this book. It was surprising to see the storyline conclude so fast, but it all makes sense. And it is very entertaining.

Grades
Words: 10/10 - thanks for no Cowabungas. There was a moment that it could have worked, but it wouldn't have felt genuine after the setup in previous issues.
Pictures: 10/10
Recommend: Get it, got it, good.
Buy Next Issue: This would make a good jumping off issue since the one of the main stories is resolved. However, it has me hooked for more. That includes the micro issues (or at least when my shop has them in stock).

Previous Issues
Three Issue Trial
Turtles #3
Turtles #2
Turtles #1

Tuesday, December 13, 2011

Between The Panels: Digital Comics

There has been some talk in the industry about digital publishing and how to approach it. Some call it an awesome thing to happen. Some decry it has trying to put comic shops out of business. I'm sure this will be one of many posts regarding the subject, but here is what I think about it and how the industry should approach the impending Digital Doom. In the alternate reality where I am in charge of matters and decisions about topics like this, this all makes perfect sense to me. Let's see if I can make sense of it has a casual fan in this reality.

There are a couple of things that comics have to be able to do in order to succeed in the digital market.

1, The comics have to come in an easy, cheap format. People pay a buck for a song. Comics will run for $3 when they are first released and then go down to $2 after about a month. Are most comics worth the 2 or 3 bucks? Let's look at another publishing strategy that is embracing the digital market, the book market. If you think of a comic as a chapter of a book, and most books on Amazon go for 10 bucks digitally, then shouldn't a comic be able to tell a whole story in 4-5 issues, if only just to match what someone can purchase through a book? With ongoing superhero stories, readers are asked to come back month after month after month with no end in sight. Story lines end, but the superhero continues on (even death is something that is a minor hurdle in most superhero's lives). So if you look at superhero comics in that respect, maybe $2-$3 is too much, maybe a buck an issue is right on. Especially for any back catalogue material. Non-superhero books with a set number of issues, like most limited series or six issue series, could easily embrace a $10 price point for the whole package and probably sell pretty well.

2, Comics have a limited way to of showing a story digitally than they do printed. If you are reading a comic on your iPhone or smart phone, a two page spread of the artist showing off their skill won't be in the best detail where the art can be appreciated or read the way it is supposed to be. Word balloons would be scrunched up and the words would be illegible. You would have to create the comic in a way where the placement of word balloons make sense. The art would have to be clearer and adjustable for a smaller size viewing screen than a normal sized comic book page. One or two page splashes would look out of place, but a 9 grid comic like what Watchmen has would be perfect. With most digital comic readers that are out there, the comic is shown to the reader and the word balloons are presented to the reader one by one in a fashion that guides the reader through the story. On the printed page, this doesn't happen. You have to learn how to read a comic book and follow the word balloons at your own choosing. Sometimes, especially with comics that don't have the proper placement of word balloons and pictures in mind, new readers have to read the page a couple of times experimenting with the word balloons until they realize what the proper order of the word balloons are. Digital comics don't offer this kind of experimenting with the reader. I remember when I first read comics and I figured out how the words were supposed to be read and it was something that made me happy and proud while reading. It drew me into the story, albeit in a really weird way.

3, Unity among the distributors. Each comic having their own app is ridiculous. Combine them all into one. The more you pool your resources, the better are the chances that you will succeed in the digital world. You don't see record companies have their own iTunes style of delivery for their own artist, do you? No. Just combine it all into one. And make sure the distributor you pick can have the precious DRM that you will want and can deliver you the goods in as easy a format as what Apple has done. They may be the devil when it comes to their method of delivering music, but they became very successful at it.

4, Be ready to lose money and to give away the comic. Piracy will happen. You can either fight it and risk pissing off your audience, or you can embrace it and find a way to make it work for you. It could be considered marketing. Especially if you are a big name creator. It helps with building your name. For the small time guy, this is where you have to work for the art. Yea, it does suck that you aren't getting the money that you so deserve for your awesome story that shrieks of amateur. But if you are looking to self publish and have print copies of your book, you will find that you will lose even more money than if you scanned the one copy and gave it away for free. After enough time of doing that, or if you happen to catch the right editor for one of the publishers, then you will be able to publish and write that Wolverine story that you want. But when it comes to the independent stuff, be prepared to lose. Most people have to suffer for their art, playing in venues they wouldn't think of playing for bands, or hanging that unknown painting at the local coffee house. It's what you have to do to get name recognition.

5, and the most important, The story has to be good. By and far, one of the most important aspects of any median where you want to tell a story, it has to be good. If you listen to a crappy album, how likely are you to buy a second album? Or a third one? How about independent films? We need good stories and good creators out there doing their best. Showing consistency. This is a median that relies on words and pictures and telling a story in a two dimensional world. It's hard enough to master one of those arts, but both? That's tricky. But if we want to continue to rely on the latest Superman, Batman, or X-men to bring a wider audience into comics, then this industry won't be in it for the long haul. Not if it wants to reach a wider audience in a digital world. It has to prove that this format matters and it needs to show that it can tell a story in a very unique way. But if it continues to throw out stories involving heroes and villains and death and rebirth and recycled concepts and events and blah blah blah... Well, then it deserves to die the death that it deserves.

Monday, December 12, 2011

Comics! Red Lanterns #4


Red Lanterns #4

writer: Peter Milligan
penciller: Ed Benes with Diego Bernard
inker: Rob Hunter

The Comic
Now this is how you have an assistant artist in on a book. I didn't even really realize it until I saw the credits and flipped through the book again. Seamless.

The basic story consists of Atrocitus getting paranoid. He's paranoid about an uprising of the other Red Lanterns. It's what has been driving him in every issue to do everything that he has done so far. In this one he takes a taste of a fellow Red Lantern's blood in an ode to Dracula and learns...something...from the lantern. I say something because there really isn't much that you can learn from a Red Lantern considering that they are pretty much single minded and out of focus with reality.

In this issue we get the back story of three different Red Lanterns. Atrocitus has decided to throw them into the blood ocean like he did Bleez last issue to try and find out what they know of the suspected uprising. It is a gamble, seeing as how the blood ocean could kill anyone who gets thrown into it.

What this issue really would have benefited from would be about 2-4 more pages to work with. The story felt rushed at the end as if it was trying desperately to reach the finish line. While that does downgrade it a bit from previous issues, this one still works much better than most comics that have been put out in the new DC.

The art, like I said earlier, does have a guest artist helping out this month. the guest art is used in flashbacks, which makes sense of where to use a guest artist spot, and it is highly enjoyable.

My one hope out of this issue is that one of the Red Lanterns at the bottom of the blood ocean survives their reawakening. If we just have the Bleez vs. Atrocitus show, then this comic will not last long. However, the more voices you can through into the mix and the more characters you can explore, the better this comic will continue to get.

Grades
Words: 8/10
Pictures: 10/10
Recommend: Hell to the yes.
Buy Next Issue: Count me in.

Previous Issues

Sunday, December 11, 2011

Comics! Detective Comics #4


Detective Comics #4

written and drawn by Tony Salvador Daniel
inks: Sandu Florea

The Comic
I was wrong. One of the Jokers-On-A-String wasn't a real Joker. At least, it hasn't been revealed yet. (Future retcon?)

You know who I really don't care for in this book? Any new character that has been created. And since this issue seemingly wrapped up some of their story lines for now, I'm really just not caring for anything.

I just don't know what has happened in the past three issues that I should care about that weren't set up as "shocking." See the end of issue #1. Actually, there is one line in this book that really sets up how I feel. Olivia, some new child character that has a relationship with someone in this issue but decides that she will kill for some reason (confused as I am yet?) is being sent to Arkum for an evaluation. A character comments about her with the line "Well, maybe at least we'll figure out if we have enough evidence to press any charges on her by then." Take that line and turn it into if I keep reading, then maybe I might care about any of these characters later on when they show some personality.

And exactly how many Jokers were following Batman down that hallway? Where did they all come from? Any fight scene with the Jokers felt like they were coming out of the background set pieces just like on the old Adam West Batman show.

Gordon just had surgery and no restraints in the beginning of the issue. How did he go from that situation to the next one where he was tied down and had his gun? And if the justification is that Olivia gave it to him and tied him down, why would he bother pointing the gun at her when they would both know that its not loaded?

If there is some justification for these scenes where they will make sense in the long run, then we need to see some of that now. Right now I'm getting the impression that this all is one big mess of a story and that if we keep bringing in mysterious character after mysterious character and offer little to no explanation, then the story will just fall through the cracks.

Grades
Words: 4/10
Pictures: 7/10
Recommend: Nah.
Buy Next Issue: Just completing my collection.

Previous Issues

Friday, December 9, 2011

Comics! Batwing #4


Batwing #4

Writer: Judd Winick
Art: Chriscross
Inks: Ryan Winn

The Comic
Featuring the origin of Batwing!

And special guest artist Chriscross!

You know what I like best about Batwing? That you could easily take the Bat out of the title and make this hero stand on his own. I'm not kidding, this character is solid work.

Young David and his brother Isaac were skilled hunters of men. They worked for a General who would betray them. It appears that young Isaac is killed by the General, and David gets his revenge. He decides that he is a monster and needs helps. He surrenders to an orphanage where he meets Matu, his Alfred. David says that he is "better at terrible things." That he is a monster, and he will hunt down Massacre, because it will take a monster to stop a monster.

I'm glad that Winick waited until now to tell the origin story. It fits in quite well here and would have made a bad first issue. My big disappointment is with the art. We don't have series regular Ben Oliver on the art, which was really growing on me. Instead we have Chriscross. He isn't bad, but the style differences between the artists are very noticeable. While Oliver has a painted look going for him, Chriscross is more in the style of Eduardo Risso of 100 Bullets fame. Chriscross tends to show any action panels with a bunch of lines to convey motion, and that's something that bugs me. A skilled artist would be able to show guys punching each other without the need for so much of those types of "action" lines. I can take a little bit of it, like what is used on the opening panel. But when you have a couple of panels that have more action lines in them than an actual picture, that's when it seems amateurish to me.

We get the main story advancing with another murder of a member of the Kingdom. As I learn more and more about these former heroes, I really think I would enjoy seeing an issue featuring them or a one shot going further into their background story.

I think that's when I realize more and more that I'm liking this book. Its the whole world that Winick is creating and running wild with. I also notice that the more and more I re-read this comic, the more I feel that it could have made for a good first issue with some tweaks to it. But I think I like it where its at.

Grades
Words: 8/10
Pictures: 6/10
Recommend: Yes, definitely. This is one of the sleeper hits of the new 52 that will grow on you.
Buy Next Issue: I'm looking forward to it.

Previous Issues


Thursday, December 8, 2011

Comics! Action Comics #4


Action Comics #4

Grant Morrison: writer
Rags Morales: penciller
Rick Bryant and Sean Parsons: inkers

Back up story by:
Sholly Fisch: writer
Brad Walker: artist

The Comic
Whoa, an Action Comics issue with a back up story! Finally, a way to justify the extra buck for this issue. And it actually lives up to the title of the book.

The main story involves the city of Metropolis getting attacked by the Terminauts. The Terminauts are the preservers of worlds and not Brainiac who I thought they would turn out to be. Looks like the Terminauts give us a reason for the Bottle City of Kandor surviving into the new 52.

There is a lot of action in this issue, moving characters around and having little bit moments in this issue that tells you about the characters. It is an entertaining read, but its definitely not a point that you want to start with. You'll need the background information given from previous issues, and that is all reasonably good until you get to the end of the main story.

That's right, the big cliffhanger ending of Metropolis going through the process of being turned into a bottle city won't be resolved until issue #7. The next two issues will bring in a guest artist, Andy Kubert, who will be telling an interlude story. Presumably this is being done so that way Rags Morales can continue to tell the story with Morrison and has a few issues to catch up.

I'm of two minds with this decision. On one end, I am glad that DC has decided to continue with their schedule of making the comics come out on time each month and are willing to move around artists and writers in order to get that done. This is done to avoid any lengthy delays that some creators are known for. Does it suck that then in this situation we don't get any story resolution for a couple of issues? Yes. But then we won't have a guest artist come in and interrupt the story flow. We already have an idea of who is who in this comic with Rags drawing, so let's go ahead and finish with him involved.

On the other hand, it sucks to read that the conclusion won't be published until March. That's kinda lame, but I will hold judgement until I see if the interlude story will be worth the wait. Who knows, it might even be better than the main one.

Speaking of being better than the main story, how about that back up? It features the debut of Steel. While there are a couple of groan moments within the story, I really enjoyed it. Within 8 pages we got an origin story, a fight with a villain, and got to know a bit about the character of John Henry Irons and how he fits in the new 52. I gotta say that I liked this a lot. Why this type of story telling wasn't done in the first three issues is beyond me. Each 8 page backup could easily feature a supporting cast member or big player from the old DC universe and reintroduce them to this new universe. This could happen with a lot more titles that DC publishes and I would happily pay that extra buck to get it.

The art in this issue has just gotten progressively worse. There are a couple of better moments here and there, but I hope that when Morales comes back to drawing this book, he makes it as good as the first issue was. It just feels like the quality keeps slipping.

So this issue will get two grades obviously.

Grades
Main story:
Words: 7/10
Pictures: 5/10 - Was it just me, or did Superman's head look like it was made of Silly Putty? Seriously, I don't think he had the same chin in any two panels.

Back Up:
Words: 7/10 - for the cheese.
Pictures: 7/10 - felt like a sharper look of the main story, like the artist had time to draw it and make it nice instead of a rush job type of feel.

Issue as a whole:
Recommend: Yea, but you can wait until you get issue #7 so that way you can read the story and not miss much.
Buy Next Issue: I'll give the "guest" story a try.

Previous Issues

End of Month 3 for the DC reboot

Three months down with the new DC 52. Where we see who really has the chops to keep things going further, and who has developed a track record for going downhill.

There were a couple of surprises at this stage in the game when I think about the expectations I had going in to the whole reboot thing. I think one of the biggest shockers is the books that embraced the reboot approach versus those that didn't. Granted, I read a lot of Batman books and not much changed in the reboot for those books from the previous story lines in the old DC universe, which I get and am rolling with. What I'm talking about are the books with the chance to start clean that peaked my interest enough to give it a try.

I started out reading 20 of the 52 new titles. There are two books that are on my radar to get as soon as they hit trades: Swamp Thing and Animal Man. I'm waiting for the trade because they were always sold out at my comic shop before I could get them. I'm also debating the Jonah Hex/Western book that is out there as well, but that will need to be determined later. Right now I'm currently on board to continue reading 14-17 out of those 20 books. Not too shabby. I say 14-17 because some of them are still on the fence for me and it will take me being at the shop and seeing it that will determine if I buy it or not. I was reading maybe ten books a month before the reboot, so DC definitely has gotten more money from me and I have enjoyed it.

So now what do I expect out of the new 52 universe when I buy my comics? Pretty much what I always have, for them to be good comics. For me to be entertained. For a story to be told and take advantage of a median that allows them to use words and pictures as far as their imaginations will take them. I may try out other comics that I hear some good word of mouth on. But it better be worth the bang for the buck I will put out for it. (I'm looking at you, Marvel Comics. $3.99 an issue for most of your books seems so outrageous.)

I have picked up some other titles during this time. I still collect Walking Dead and Chew. I've picked up Teenage Mutant Ninja Turtles and have loved every book of that run so far. I have the first issue of Scalped and it is in my To Be Read pile. Super Dinosaur is also quality entertainment.

I will also use this blog to write about some of the issues that become hot topics for the industry that I have a response for. I may even rant on occasionally about something that bothers me with comics that aren't hot topics in the industry. I'm not some industry insider or self proclaimed expert on everything comics. I know a lot about them. I've enjoyed them for over 20 years. But I can still learn more. And I can share the knowledge that I have about them with others. But it's just my opinion. I'm sure I'll be wrong at times and right at others.

But as long as I can entertain you, I'm sure you will keep on reading.

Best and the Worst after 3 Months of the DC Reboot

Top 5 Single Issues of the first three months:

Top 5 of the Three Issue Trials:

Titles most likely to drop in the next 3 months:
Justice League - Some potential for improvement.
Batgirl - Just not what I wanted.
Superboy - Trending downward fast.
Action Comics - More of a wait for the trade kind of book.

Titles that are surprisingly staying around/Titles I didn't think I would be buying:
Teen Titans - Good times and good fun.
Wonder Woman - Wow. Never thought I would be reading this book. Ever.
Red Hood and the Outlaws - On a good role trending upward.
Batwing - Setting up some great stuff. Didn't think it would last this long.

Worst of the relaunch:
Dark Knight - Dropped at issue #2.
Supergirl - See Dark Knight.
Aquaman - Majorly slow, and a major letdown.
Nightwing - Just bland and boring.
Green Lantern Corps - Had a strong start, then nosedived.
Detective Comics - Just boringly predictable and dull.

Best breakout new character - Glomulus in Green Lantern: New Guardians

Wednesday, December 7, 2011

Comics! Three Issue Trial: The Flash

The Flash #1-3




One thing is for sure, reading all three issues at once sure did clear some things up. The sad news is that not many people will make it this far for the story. However, the art is looking pretty. And good, too.

This is another comic where we have the artist as the story teller. Much like in the other books where this has happened (Detective Comics, Batwoman), you definitely need to approach this book with an appreciation towards the art more so than towards the story.

The story in the first issue seemed to be able to stand more on its own than the other two issues. The story didn't so much go off the rails and wrecked itself as much as I thought it did, but its going in the direction of not telling much but little pictures and bullet points of information that will try to all come together in the end.

To the art's credit, it does some story telling of its own as well. There isn't the balance between the two that there needs to be though. There is some potential there, but Manapul needs more practice with it. The sad thing is that Flash has had some really great writers since I've read it and I read it expecting a good story. I also expect to see Wally West in the role of the Flash, but we get Barry Allen in the role. Having a different character in the role of The Flash isn't a bad thing, I just want the Flash to be more than a two dimensional character that he has been portrayed so far in this series.

If I had to give any advice to Manapul about the book I would definitely tell him to strengthen the story by focusing on a plot thread or two per issue. Trying to juggle what seems like 10 different plots and subplots in a 20 page comic isn't a good idea. Give your character more of a voice that shows their personality and doesn't leave make them sound the same or generic. I definitely see that there is potential to improve and cut your teeth some more.

I really have optimism for this book. I'm just seeing a more seasoned reader for this book that loves the Flash that will buy it month in and month out and very few new readers staying with it. That means that you will be seeing me buy it. I just don't want to feel like a fool when I put my money down.

Averages for Issues #1-3:
Words: 6/10
Pictures: 7/10

Overall Grade for Issues #1-3: 6/10, and going down. But it can be brought back up.

Tuesday, December 6, 2011

Comics! Three Issue Trial: Teen Titans

Teen Titans #1-3




This is a lesson in taking some moments. Get to know the characters bit by bit. Build the overall story. Show the antagonist. And have some fun while doing it.

Reading these three comics all at once made the whole story seem even better than what I remembered it being when I was reading it an issue at a time. I looked back over the reviews of the previous issues and I can't help but think that I should have made the comic a near perfect grade. It had the perfect beginning for the comic that clearly told you about the big villain of the series and what Tim was doing from issue number one.

Boom - the book has a premise that it has stuck to since the beginning.

Boom - the book has consistent art that helps in developing that overall story.

Boom - this is one book that I thought would be tossed to the side after seeing how the costumes looked. I thought that I wouldn't be able to stand them and would drop the book after a couple of mediocre issues.

Boom - I was wrong. I am so thankful that I am.

This comic takes the idea that Tim is super smart and was trained by Batman. There are still kinks in his character that can use development, but it is entirely understandable coming from a book that is dealing with teenagers. Tim uses his knowledge to recruit other teenage heroes in an effort to fight the organization called N.O.W.H.E.R.E.

His more impulsive counterpart is Kid Flash, who is accidentally recruiting other members while at the same time showing that he is also book smart but definitely not street smart. Thankfully, his costume that appears on the cover to issue one is still not being used by him. They can keep on doing that for as long as they like.

This comic has the really good one-two combination of being able to tell excellent single issue stories while at the same time telling a great story to read when you tell it all at once. I'm excited for each issue as it comes out.

My one big disappointment that comes from this series is the use of Superboy. We've had two pages of Superboy that doesn't tell us much about him. So, since this comic is written by the same writer for Superboy, one would think that they would work well as companion titles as indicated at the end of the first issue. This has not been the case. While that is frustrating, there is much more going on in the book that I am excited for that distracts me from that fact.

I think that I would add this title to a list of collected editions that I would buy just to give away to people.

Averages for issue #1-3:
Words: 9/10
Pictures: 8.6/10

Overall Grade for Issues #1-3: Reading them all at once, this is easily a 10/10 comic for me. It's perfect for new readers, and even better for old readers. One of the better successful relaunches of the new 52.

Monday, December 5, 2011

Comics! Three Issue Trial: Aquaman

Aquaman #1-3




I want to like this book. I want to feel excited for it when I pick it up. I want to be able to enjoy getting reintroduced to a character the way how Geoff Johns can get you excited for a character that you never knew you liked. Ultimately, I'm just bored.

Let's get everyone up to speed on this book. Aquaman has daddy issues. Aquaman isn't taken seriously. Aquaman gets attacked by a blogger. Then by some unknown sea creatures in need of food. Aquaman gets it on with Mera. Aquaman has a man who somehow trained him and taught him his powers even though the man knows nothing about Atlantis besides wanting to be taken there. Then Aquaman decides to go into The Trench where those unknown sea creatures came from. And he has a bad ass trident.

Excited? Feel the desire to keep on reading more? Well, you can't, because that's the whole story done so far. In three issues.

This comic is frustrating to me for several reasons that are in the previous reviews. I know Geoff Johns can be a slow burner when it comes to stories and he is best read in trade form, but he has the magic of being able to tell a complete story in one issue. He did it before when he would feature one of the Flash's rogues in a single issue of Flash and tell a complete story all within that one issue.

He didn't do that with Aquaman in the first issue. Kinda strange. You would think if they want to entice new readers to the character then you would do something like that with a company wide relaunch. So then I reasoned that since Justice League starting picking up in the third issue, and Green Lantern has been doing better (both written by Johns), then maybe the third issue would bring the bang that I've felt has been necessary since the beginning. And I'm still waiting.

The art has been one of the most consistent things about this book. Its good art, lots of details. It has a good story telling technique. It has been the only thing impressive with this book in all of the three issues. Reis is an artist that I've seen before and has worked with Johns on Green Lantern. What he could do with the space creatures in Green Lantern was amazing, and I'm sad to see that its taken Aquaman three issues before he goes into the sea and gives Reis something that would be amazing for a reader to see.

I just realized that. Aquaman has yet to be in water when we are three issues in. I think that just about says it all, doesn't it?

Averages for issues #1-3:
Words: 3.6/10
Pictures: 7/10 - solid consistency.

Overall Grade for issues #1-3: Get this for the pictures. No need to stay for a story. 4/10.

Saturday, December 3, 2011

Comics! Three Issue Trial: Green Lantern: New Guardians

Green Lantern: New Guardians #1-3





This is a series that has skirted around the premise of the story for three issues, yet can still keep me entertained. It is dealing with a large cast that get their character moments here and there, but not much is still really known about them save for the one Green Lantern, Kyle Rayner.

And it leaves me wanting more after each read.

That's the awesomeness of this book. It does feel like they are going to take the first six issues to really plan out the series, but this is a series and concept I am on board with. I would consider this book the second string Green Lantern book. I know that Bedard will be able to write the stories he wants to tell, but you get the feeling that Geoff Johns is the one calling the shots on what is legit and what isn't. I would expect to see Johns steal an idea of Bedard's if Bedard uses it wisely in New Guardians.

One of the better things out of this book is the reveal in the third issue of the new character, Glomulus. You get so much sense of his personality in the few lines he says, but within that moment of his appearance you just can't help but like him. Its entertainment, and that's something I enjoy from the comic books I read.

Averages for Issues #1-3:
Words: 7.3 /10
Pictures: 6.6/10

Overall Grade for Issues #1-3: If this book can keep with one consistent artist, it will be solid. I would say 7/10 overall for right now, but I see this book on a good path to something better.

Comics! Three Issue Trial: Nightwing

Nightwing #1-3




Routine. Boring. Stiff.

Nightwing is going through the motions. The character of Dick Grayson got elevated to Batman status and then got regulated back to his old persona. When he was Batman, it felt good. It felt right. It was called character progression. And fans enjoyed it. It was only a few years ago that Dick Grayson's name was put up as one that was going to die in Infinite Crisis. He lived, and his character was allowed to do something different when he was Batman.

Fast forward to now. DC gets relaunched and we have to put Dick Grayson back into the role of Nightwing because Bruce gets to be Batman again. So what should be done with his character? Its a tough task. What do you do after being Batman?

Let's look at what they decided to do: routine story that tries to put the character back into his former self and former lifestyle. There is so much of "See, he's different than Bruce!" But he's not, and it especially shows in this book.

I could go on about how the character should try to get as far away from Gotham and Batman and everything with that, but this is about reviewing what they have done and how the comic was presented to us. What they needed to do was deliver a better story than this "safe" material. I say safe because I don't see anything here that hasn't been done before in other comics. The art, the story, both seem safe for now. Its not taking any chances with anything. Its not surprising or entertaining to me.

It feels like this story was placed here as a way to churn out material for Nightwing that is a placeholder for things to come. Like an editor said that they need something to fill in the gap and just push something out that people will buy for now but expect something good in the next couple of years when some other creative team comes along.

So I'll just be waiting until a new creative team comes along.

Averages for Issues #1-3:
Words: 5.3/10
Pictures: 5.3/10

Overall Grade for issues #1-3: This is a solid 5/10 for me. I gave it three issues, and it just wasn't doing it for me. I don't see new readers liking it too much as well, but they should read it for themselves.